Nat Chard is Professor of Experimental Architecture at the Bartlett, University College London, following professorships at the Royal Danish Academy, Copenhagen, the University of Manitoba and the University of Brighton. He is an architect registered in the UK and has practised in London. His research practice develops means of discussing uncertain conditions in architecture and his recent work has been acted out through a series of nine types of drawing instruments.
More information on Chard's practice can be found at his blog: http://natchard.com/
KI: I’m wondering if you can explain the title you and
Perry Kulper have chosen for the Summer Institute workshop? What is indicative
of Archive Shadows
NC: It’s an assembly of parts of Perry’s “archive ghosts” and my “paradoxical shadows.” It relates back to latent ideas but not so much in a way that they would influence things.
KI: Can you describe your relationship or approach to technology?
NC: I’m less and less
interested in most modern technology, and more in the ways that ideas are embodied
in technology; for instance in experimental and didactic instruments. Things
like the planetary projector down the road at the Manitoba Museum, which is an
East German Zeiss planetarium projector. It is the precise embodiment of a
whole range of ideas and yet when you see it in action you might understand
part of what is intended but also dream into it. I am interested in this
combination where there is enough intellectual precision to engage you and yet
enough content that is not immediately graspable and, having engaged, one has
to imagine the fullness of the thing.
KI: Would you say that this approach ties into your thoughts around
indeterminacy and contingent architecture in terms of how we look at the
function of certain technologies, spaces or objects? Specifically how do these
ideas relate to your series of drawing instruments (that catapult paint)?
NC: Yes, the drawing
instruments try to do this – they are both straightforwardly instrumental and
within their own sets of logic make sense but also their instrumental
appearance is a seduction to dream into the drawings they make and to take
those drawings seriously.
In terms of the question
of indeterminacy, if you look at the way in which architecture is typically
framed, that there are ideas such as comfort and convenience (that are highly
privileged) where the architect provides for those things that the person
commissioning the project wants to happen. While this is partly necessary, the
provision of convenience to do a certain thing also sets the expectation that
this is the thing that should be done, and the provision of comfort can also encourage
us to be passive. An architecture that was analogous to the instruments might
provide for the things that need to happen but also provide a disturbance –
might tease or seduce us to be more present and lead a more active existence.
KI: What would be a way of dealing with that, of challenging
certain expectations so to speak?
The “Bird Automata Test
Track” is looking at ways in which this might take place, but is one step
removed from being such a proposal. If we were to have an active engagement
with architecture it might behave a little more like us – as well as being
helpful and compliant it might also tease, be provocative or silly or sometimes
irritating, for example. The project was not trying to make the architecture
unhelpful or uncomfortable or inconvenient or anything, but rather something
that we can’t take for granted. To be like this, architecture might have to be
a bit like an automaton. Instead of starting out with a proposal for this I
made a project for a bird automata to think through what sort of relationship
we might have with them and how it might be different from working with real
animals, for example.
The project was also
chasing other thoughts about how new programs are not prescribed by
architectural typologies as a way of opening up possibilities for indeterminacy
and following an interest in research facilities as an example of this
possibility.
KI: It seems really appropriate to use the camera, considering the relationship
between the two technologies. Both the instrument and camera depend on the release
of a trigger in order to capture an image on a 2D surface. Can you explain your
role when using these two technologies, in terms of capturing this
indeterminate state?
NC: When making a drawing
with the paint throwing instruments I would have an idea of where I would like
the paint to hit the drawing pieces and a sense of what might be possible. I
had not designed paint catapults before and they were more accurate than I had
imagined, but the bighting point of the trigger was hard to predict. As a
result I had a set of expectations of what would happen, but also a hope that
something that expectation might happen. While aiming I also had a hope for
what they would produce, the hope of capturing the paint in flight and in
seeing what happens in terms of the drawing but all of these conditions were
unreliable and unrepeatable. It built up a condition of the sublime, which is
one of the conditions I’m interested in evoking in the architectural work. The
instruments become as much of a rehearsal of an idea through engagement as they
become a rehearsal of the idea through drawing.
KI: For the Body Project,
I’m wondering if you can explain why you have built up a sort of blueprint of
speculative organ structures in relation to architecture and the city?
NC: The city and
architecture make claims to have a close relationship with our bodies. The size
of a door, the need for light, temperatures it makes for us, and so on. What
the project does is that it looks at these sites and how they relate to the
body (hygiene, heating, digestion etc). It brings in some extra organs that
operate within those realms. If you take for instance Walter Christaller’s,
“Central Place Theory” whereby he developed a theory for why towns and villages
and cities are located in relationship to each other. He developed a hexagonal
plan where a market town would have 6 villages around it and the city would have
a similar number of market towns around it and the dispersal of these things, according
to him, had to do with the perishability of the produce. For instance milk that
is produced on the farm, goes to the market and then gets taken to the city,
and it's important that it doesn’t go sour in that time, and this helps to
organize spatial arrangements.
The infrastructure of the
city is very determined by the structure of when we have meals, the temporal
order of the day and infrastructure of getting rid of the waste. I think that
if one started to have a degree of independence from those structures I think
maybe we might be more present in the city, but not quite so dependent on it. I
was trying to play out those questions; how is it that we can take possession
of the city on our own terms, rather than physically changing the city. You
could also ask the question dimensionally. Thinking about the city as being
larger or smaller than us. Mine is more of an operational understanding of the
city than a formal one.
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